Realtime Rendering and Graphics Software Engineer
Apple
Summary
Description
Minimum Qualifications
- BA/BS and 5 years working on 3D realtime rendering applications
- High proficiency in writing safe, performant C++ code
- Knowledge of the graphics pipeline, modern rendering techniques, and image processing
- Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
- Ability to solve problems in 3D geometry using linear algebra
- Experience with all stages of software development, from prototyping to performance optimization
- Solid debugging and problem-solving skills
- Outstanding teamwork and communication skills
- Passionate about owning and refining features
Key Qualifications
Preferred Qualifications
- MS or PhD in CS or related technical field
- Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
- Familiarity with AR/VR rendering technologies
Education & Experience
Additional Requirements
Pay & Benefits
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.